Our social:

Latest Post

Thursday, February 2, 2017

The zombies from Plants vs Zombies that I hate the most

I will say my bias: I am a plant fan..
Not to say I don't a zombie role on PVZ games for the Playstation.. but for the most part, I support the plant agenda. To grow. To prosper. To appease crazy Uncle Dave.

A listing of the top four zombies that I hate the most:


That's right. Just your normal average zombie. He's dull. His suit and tie remind me of a business man gone awry.. He has nothing to offer except a quick fix of brains.. He is defeated easily. But my God he's just as vanilla as they come.


The conehead is a bit peculiar to me. Can't figure out if he was a foreman on a construction site or just somehow accidentally got stuck in the wrong place at the wrong time. Before of course becoming a brain eating zombie.


Buckethead is as ridiculous as the Conehead. The only difference is the noise when you slap him with butter is much more fun to listen to.


The newspaper zombie.. The worst of all. First off I cannot imagine what he'd be reading.. A zombie is busy enough without bothering with the daily affairs of the earth.
But when you actually ruin his newspaper reading, things get worse.. and worse.. and worse. His speed becomes stupendous.. he quickly encounters your plants without mercy.
This is clearly a zombie who would be much better off watching FOX NEWS.

The Plants from Plants vs Zombies


Regular Plants…


Sunflower


Sunlight Required: 50
Damage Info: None
Extra Info: Produces 25 sun occasionally, even at night.
Recharge Time: Short
PeaShooter


Sunlight Required: 100
Damage Info: Normal
Extra Info: None
Recharge Time: Short
Cherry Bomb


Sunlight Required: 150
Damage Info: Massive, One-usage. Fires instantly.
Extra Info: Medium size splash damage.
Recharge Time: Long
Wall-Nut


Sunlight Required: 50
Damage Info: None
Extra Info: Until the Wall-Nut has been destroyed, it prevents most Zombies from passing through. Its tough outer shell makes it extremely durable against Zombie attacks.
Recharge Time: Moderate
Potato Mine


Sunlight Required: 25
Damage Info: Massive+Splash
Extra Info: Look for eyeballs to know mine is ready to blow. Single-usage, massive damage plus minor splash damage. Also has the ability to impact underground Miner Zombies.
Recharge Time: Moderate
Snow Pea


Sunlight Required: 175
Damage Info: Normal
Extra Info: Impact of Snow Peas temporarily slows Zombies rate of speed.
Recharge Time: Short
Chomper


Sunlight Required: 150
Damage Info: Massive
Extra Info: Able to swallow most small Zombies whole, but is vulnerable during the digestion phase.
Recharge Time: Short
Repeater


Sunlight Required: 200
Damage Info: Normal (for each pea)
Extra Info: Fires two peas at once.
Recharge Time: Short
Puff-Shroom


Sunlight Required: 0
Damage Info: Normal
Extra Info: Short range attack only. Nocturnal (use at night).
Recharge Time: Short
Sun-Shroom


Sunlight Required: 25
Damage Info: None
Extra Info: Produces 15 sun at first, but when after it grows, it can produce up 25 sun. Nocturnal (use at night).
Recharge Time: Short
Fume-Shroom


Sunlight Required: 75
Damage Info: Normal+Splash
Extra Info: Hits all Zombies in the fume-cloud. Also, not impeded by screen doors and ladders. Nocturnal (use at night).
Recharge Time: Short
Grave Buster


Sunlight Required: 75
Damage Info: None
Extra Info: Eats graves thereby eliminating Zombies that return in the final round. Single use. Must be planted on a grave.
Recharge Time: Short
Hypno-Shroom


Sunlight Required: 75
Damage Info: None
Extra Info: Hypnotizes Zombies and turns them to your side so they will fight for you. Nocturnal (use at night).
Recharge Time: Moderate
Scaredy-Shroom


Sunlight Required: 25
Damage Info: Normal
Extra Info: Use at a distance only as Scaredy-Shrooms will hide when a Zombie gets close and vulnerable to attack. Nocturnal (use at night).
Recharge Time: Short
Ice-Shroom


Sunlight Required: 75
Damage Info: Low, Instant fire, single-usage.
Extra Info: Freezes all Zombies visible to the player. Nocturnal (use at night).
Recharge Time: Long
Doom-Shroom


Sunlight Required: 125
Damage Info: Massive+Splash
Extra Info: Explosion leaves a crater that cannot be planted in temporarily. Nocturnal (use at night).
Recharge Time: Long
Lily-Pad


Sunlight Required: 25
Damage Info: None
Extra Info: Gives you the ability to plant non-aquatic plants on your pool.
Recharge Time: Short
Squash


Sunlight Required: 50
Damage Info: Massive+Splash
Extra Info: Single use. Splash damage hits all Zombies in the spot where it lands.
Recharge Time: Moderate
Threepeater


Sunlight Required: 325
Damage Info: Normal x 3
Extra Info: Fires three peas, one in front, one in the lane above, and one in the lane below.
Recharge Time: Short
Tangle Kelp


Sunlight Required: 25
Damage Info: Massive, single-usage
Extra Info: Aquatic use only.
Recharge Time: Moderate
Jalapeno


Sunlight Required: 125
Damage Info: Massive+Splash
Extra Info: Single use. Impacts all Zombies in the lane in which the Jalapeno is planted.
Recharge Time: Long
Spikeweed


Sunlight Required: 100
Damage Info: Normal / Massive
Extra Info: Damage is massive against vehicles, it can’t hit flyers, and it can be hurdled. Pops tires on Zombie vehicles, but is destroyed in the process. Can’t be eaten.
Recharge Time: Short
Torchwood


Sunlight Required: 175
Damage Info: None
Extra Info: All pease that fly through Torchwood have their damage doubled. Also, Fireball Peas do slight splash damage.
Recharge Time: Short
Tall-Nut


Sunlight Required: 125
Damage Info: None
Extra Info: Can’t be hurdled, but can be flown over. Also has an even thicker shell than the wall-nut.
Recharge Time: Moderate
Sea-Shroom


Sunlight Required: 0
Damage Info: Normal, short-range only.
Extra Info: Aquatic, Nocturnal
Recharge Time: Moderate
Plantern


Sunlight Required: 25
Damage Info: None
Extra Info: Clears fog in an area around it.
Recharge Time: Moderate
Cactus


Sunlight Required: 125
Damage Info: Normal
Extra Info: Can hit both ground and air targets. Use this to pop balloons.
Recharge Time: Short
Blover


Sunlight Required: 100
Damage Info: None
Extra Info: Use the Blover to blow away fog and Balloon Zombies.
Recharge Time: Short
Split Pea


Sunlight Required: 125
Damage Info: Normal (for each pea)
Extra Info: Reminds me of a mullet…peashooter (business) in front, repeater (party) in the back.
Recharge Time: Short
Starfruit


Sunlight Required: 125
Damage Info: Normal
Extra Info: Shoots in five directions – backwards, sideways, and diagonally forwards.
Recharge Time: Short
Pumpkin


Sunlight Required: 125
Damage Info: None
Extra Info: This is a defense plant similar to the Wall-Nut and the Tall-Nut. Pumpkins can be planted on other plants.
Recharge Time: Moderate
Magnet-Shroom


Sunlight Required: 100
Damage Info: None
Extra Info: Robs Zombies of buckets, helmets (football and mining), screen doors, Pogo Sticks, and ladders.
Recharge Time: Short
Cabbage-Pult


Sunlight Required: 100
Damage Info: Normal
Extra Info: Shots follow an arcing trajectory.
Recharge Time: Short
Flower Pot


Sunlight Required: 25
Damage Info: None
Extra Info: Allows plants to be planted on the rooftop.
Recharge Time: Short
Kernel-Pult


Sunlight Required: 100
Damage Info: Medium-low (kernels), Normal (butter)
Extra Info: Shots follow an arcing trajectory. Random shots of butter immobilize Zombies.
Recharge Time: Short
Coffee Bean


Sunlight Required: 75
Damage Info: None
Extra Info: Single use. Use to wake mushrooms up during the daytime by planting them on the mushrooms.
Recharge Time: Short
Garlic


Sunlight Required: 50
Damage Info: None
Extra Info: Forces Zombies to move into an adjacent lane.
Recharge Time: Short
Umbrella Leaf


Sunlight Required: 100
Damage Info: None
Extra Info: Reflects Bungee Zombies and basketballs from Catapult Zombies.
Recharge Time: Short
Marigold


Sunlight Required: 50
Damage Info: None
Extra Info: Spits out Gold and Silver coins intermittently.
Recharge Time: Moderate
Melon-Pult


Sunlight Required: 300
Damage Info: Heavy
Extra Info: Shots follow an arcing trajectory. Use to inflict damage on closely Zombie groups.
Recharge Time: Short


Upgrade Plants…


Gatling Pea


Sunlight Required: 250
Damage Info: Normal
Extra Info: Buy from Crazy Dave for $5,000. Shoots four peas at once. Should be planted over Repeater.
Recharge Time: Long
Twin Sunflower


Sunlight Required: 150
Damage Info: None
Extra Info: Buy from Crazy Dave for $5,000. Releases two 25 suns. Should be planted over Sunflower.
Recharge Time: Long
Gloom-Shroom


Sunlight Required: 150
Damage Info: Normal
Extra Info: Buy from Crazy Dave for $7,500. Should be planted over Fume-Shroom. Able to hit Zombies one square away in all directions simultaneously. Nocturnal (use at night).
Recharge Time: Long
Cattail


Sunlight Required: 225
Damage Info: Normal
Extra Info: Buy from Crazy Dave for $10,000. Should be planted over Lily Pad.
Recharge Time: Long
Spikerock


Sunlight Required: 125
Damage Info: Normal + Heavy on vehicles
Extra Info: Buy from Crazy Dave for $7,500. Plant over Spikeweed.
Recharge Time: Long
Golden Magnet


Sunlight Required: 50
Damage Info: None
Extra Info: Buy from Crazy Dave for $3,000. Should be planted over Magnet-Shroom. Attracts silver coins, gold coins, and gems.
Recharge Time: Long
Winter-Melon


Sunlight Required: 200
Damage Info: Very Heavy
Extra Info: Buy from Crazy Dave for $10,000. Plant over Melon-Pult. Chills down groups of Zombies, resulting in them move and attack at a slower rate.
Recharge Time: Long
Cob Cannon


Sunlight Required: 500
Damage Info: Massive
Extra Info: Buy from Crazy Dave for $20,000. Plant over two Kernal-Pults positioned side-by-side in one lane. Medium explosions similar to Cherry Bombs.
Recharge Time: Long


Special Plants…


Imitater


Sunlight Required: N/A
Damage Info: N/A
Extra Info: Buy from Crazy Dave for $30,000. Allows you to plant two of the same plants in the same round.
Recharge Time: N/A